Metal Stoker (PC-Engine)


Most shooters we all know and love have us autoscroll either horizontally or vertically. Metal Stoker is the first one I’ve played that lets you have complete control of your spaceship. Well at least it looks like a spaceship but I think it is supposed to be a tank. I mean, you appear to be on the ground in this game, what kind of spaceship would do that? Seems like a waste of a spaceship to me!

When you first start the game you are greeted by some not so easy to read story. Grey font on a blue background doesn’t work to well for these old man eyes of mine. I like how your objective is to “clear all the zones under various circumstances’. The game starts and I was confused a little at first. Like I said before, this shooter isn’t autoscrolling. You’re just sitting there, chilling while a line of ships come at you.


My eyes suck. Hard for me to read!

Game play is basic. You have a shoot button and a special button. What the special is depends on what weapon you have equipped. If you find different weapons you press the start button to bring up a mini menu. Here you can see your health, defense, lives left and of course weapon selection.The other button allows you to lock your ship in the direction it is facing. This is super useful on bosses and rooms where you have to go up and enemies come from the top.

This game can be really tough depending on how you play. If you take your time moving around to take out every enemy, chances are you will die more. At least that’s what happened to me. If you push forward while shooting and never stop, you’ll find yourself getting through the levels quickly and safely. Sure you might miss out on a power up, but luckily you can turn around and get it if you choose to do so.Each level has 3 sections which are the “varying conditions” the game mentioned before. Then of course you have a boss fight. Again the lock button is key to winning most of these.


I like how it lets you know you’re about to die. “Life Worst”

It can also be tricky on where to shoot at enemies. I say tricky but it’s really unfair. For example there are gun turrets scattered about. You’ll have to figure out which angle to shoot them from. Sometimes going in from the left won’t hurt them. You’ll have to move to the top or bottom to cause damage. You can take cover behind a lot of walls and things, but some enemy bullets can come through them still. While your bullets will get blocked. This is another reason I say unfair but hey, I guess it adds to the difficulty?

Overall Metal Stoker is an okay game. It is by no means the best shooter out there and you won’t be missing much if you don’t play it. It does add some interesting twists and there is a learning curve. Check it out if you life retro games and shooters!

Score: 3/5





Out Run (PC-Engine)

out-run-japanI figured it was time to pick a game in a genre that isn’t in my comfort zone. I’ve never been the biggest fan of racing games other than Mario Kart. The same goes for sports games. But the point of this site is to review all the games for the TurboGraFx-16 and PC-Engine, so I might as well start cracking a few of those out.

I’ve played Out Run in an arcade once and a good friend speaks highly of it. It was released on the PC-E but oddly not here for the TG-16. I’ll be honest. The game is a home version of an arcade game, and it’s a racing game. A pretty straight-forward racing game at that with not much going on. So this might be the shortest review this far on this site.

An arcade ad for Out Run.

An arcade ad for Out Run.

Usually in racing games you have opponents to race against. Out Run says screw that and lets see how far you can cruise in a set amount of time. The amount of time you get depends on the difficulty setting. On easy you get 80 seconds, 75 on normal and 70 on hard. Of course there’s less traffic on the road on the easier settings. I was able to get to stage 3 on easy. The game is about memorization. You have to remember every turn to be able to make the checkpoint to get more time. If you don’t make a checkpoint, it’s game over. Simple as that. After awhile the road will split. This represents a new stage starting. There are quite a few paths you can take.

As long as you are moving your score will continue to rise. You’ll soon see your score rise over a million but you need at least 4 million to make it on the high score list. I sucked and couldn’t do it. You have two buttons, gas and break. You can switch gears once to reach a top speed of 293 mph. Be careful, if you switch gears to early or late you’ll burn out slowing you down. I found switching gears around the 150 mph mark was perfect. Also, don’t start in second gear. It takes a lot longer to accelerate. Crashing is fun as the car flips around across the highway. It doesn’t show the characters in the car as it flips. Maybe they fell out?



The music is one of the things that stands out in Out Run and the PC-Engine ‘s versions weren’t that bad. Not the greatest but passable for the time. Magical Sound Shower is a series staple that a lot love and this version doesn’t disappoint. A neat feature is when the game starts you get to pick between three songs represented by someone changing a car radio. That’s about all there is to it. This version is nothing special and gets kind of boring after while. I’m sure the newer versions are better but you’re not missing anything if you haven’t played it on the PC-Engine.

Final Verdict:

  • Nice graphics for a game in 1987 on a home console
  • Magical Sound Shower is an awesome
  • Gets old after an hour so, at least for me
  • Good home port of an arcade game for 1987

Score: 2/5




Makai Prince Dorabocchan (PC-Engine)


It’s pretty awesome when you pick a game out at random and it turns out to be something you already know. Makai Prince Dorabocchan has no story so when I took to the internet for information, I found out this little guy is Son of Dracula or better known as Kid Dracula! As with Makai, Kid Dracula never made it out of Japan other than the Game Boy version. People have learned who he is thanks to the internet and has gained quite the fandom. He certainly looks different here on the PC-Engine!

Extreme makeover!

Extreme makeover!

Makai Prince Dorabocchan is a platformer that features cute versions of monsters as enemies. You’ll come across  cute zombies, witches, even flying squirrels that try to poop on you! Seriously, it’s the coiled poop! That seriously caught me off guard as this is a monster themed game and pooping squirrels really doesn’t fit the theme. The first level mid-boss was one of my favorite enemies. A big cute version of the werewolf who will eat you! I thought he looked cool, some real nice attention to sprite detail here.

The controls are standard platforming controls. Button one jumps and button two attacks. You attack with a wand that has a very short range. You have to get pretty close to enemies to kill them but luckily most enemies can be killed in one hit. That is until the later stages. By pressing down and the attack button Makai (is that even his name?) will toss tomato bombs. Yes tomato bombs to fit that cute theme! If you press down he hides in his hat and becomes invincible to most enemy attacks. This includes boss fights although a couple will still be able to hurt you. Once you learn that trick the game becomes pretty easy.

It's poop again!

It’s poop again!

Enemies will randomly drop different colored armor. Each color gives you a different type of extra ability. The red armor was by far the most useful. It allows the beam that shoots from your wand to shoot further. The blue armor allows you to jump higher and I’m not to sure what the silver armor did. Other than giving you extra hit points I couldn’t tell a difference. All armor gives you extra hit points as well and are essential to get anywhere. There are some other power ups you can find like the cleats that allow you to stomp on enemies, a blue cape that lets you double jump, a syringe that freezes enemies (must be some good stuff), and a sword that boosts your attack. These items are limited and go away after a minute or two.

This is a platformer so of course you collect stuff. Here you collect tomatoes but collecting 100 won’t give you a 1-up in this game. These tomatoes are for the boss fights. When you get to a boss all the tomatoes you collected will rain down giving you a nice preemptive strike. I thought that was pretty neat, something you don’t see often in a platformer. Your limit is 99 and even if you lose all your lives and have to continue, you’ll still get to keep how ever many tomatoes you collected. Another nice thing is when you die you respawn exactly where you died. You also have infinite continues and with the ducking invincibility trick, you’ll soon beat the game.

Makai Monsters

If you’re a fan of Kid Dracula or just plain like fun platformers, try this one out. It is pretty easy and short but the gameplay is fun and the graphics are nice. I really like the style of this game. It’s interesting to see these horror movie monsters transformed into cute versions who really don’t look all that scary. If you’re still on the fence I’ll provide a video below so you can see the game in action and decide for yourself!

Final Verdict:

  • Cute versions of horror movie monsters
  • An easy, pick up and play game
  • Can be beaten fairly easily and quickly
  • Ducking hat trick can be abused and makes it even easier

Score: 4/5





Alice in Wonderdream – Fushigi No Yume No Alice (PC-Engine)

Alice in Wonder Dream

Platformers were all the rage when I was a kid. Some will argue they are still popular but other than Mario and a couple other Nintendo games, they are no where near as big as they was back in the 90’s. Back then platformers seemed to be the go to when making games. Be it a fat plumber, a speedy hedgehog and even a Pencil, as long as you could run jump and collect things we were happy. Over in Japan they decided to go with this formula and toss in Alice. You may have read the Alice in Wonderland book in school or most of us watched the Disney classic. Alice in Wonderdream is a pretty interesting but lazy take on the story we all know.

Did you ever hear the expression “use your words not your fists”? Well Alice takes that saying to heart. She attacks her enemies by yelling at them. This is represented by some Japanese text that flies out of her mouth. Holding down the attack button charges her scream which of course is a stronger attack. You can also jump on enemies heads which I found to actually be more effective and kill them quicker.

I wonder if she is cussing at them?

I wonder if she is cussing at them?

The reason I called the game lazy is because the backgrounds and even the level designs are repetitive. The first world is the Forest and has four acts. In act two it already felt like I was playing the same level. Just slightly rearranged enemies. They toss in characters from Alice in Wonderland like the cards, the White Rabbit, and some dodo birds. I can’t tell you what’s going on with the story. The text is in Japanese, which I cannot read. My take is that Alice was sleeping and some super spooky demon messed up her dream and now she has to try to wake up. Take that with a grain of salt as that was completely made up off the top of my head.

Super spooky demon guy!

Super spooky demon guy!

Even the boss fights seem to repeat every two levels! Granted I didn’t play the game all the way through, but what I saw repeated often. First you fight some ghosts followed by an alligator. Both can be defeated quicker by jumping on their heads rather than trying to scream at them. You’ll soon be fighting them again but with a color swap. Another reason why I think the game was lazily done. After you complete a world the White Rabbit will appear and ask you to pull his finger. Okay maybe he doesn’t but it certainly looks that way! You will also receive a book which is when the game gets a little interesting.

When you pause the game and hit button 1, you will bring up a menu that contains the books you have collected. I only managed to get a red and blue book. Judging by the menu size I assume there are three more. The red book reveals items that are hidden throughout the levels. The screen turns dark and items will appear for a limited time. You can use the books as long as you have enough magic. The blue orbs at the bottom of your screen is your magic meter. Some items you can find restore magic and health. Some will even extend your life and magic meters. The blue book simply allows you to jump higher. I forgot to mention that the power meter determines how strong your scream attack is. Hold it down to make it stronger. Hold it to long and Alice gets tired.

Fushigi no Yume no Alice (Japan)-003

There isn’t really any more to say about Alice in Wonderdream. Sadly, this is one of those games that look amazing by the screen shots but turn out to be bad when you play them. A risk we gamers from the 80’s and 90’s took often. We didn’t have internet reviews back then and we relied on magazine reviews. And lets face it, not every game got reviewed back then. Even though the story and menu are in Japanese it is 100% playable by non Japanese readers. The graphics are really nice and colorful. They did a great job in that department. It’s just a shame they took the lazy route with this one. It could have been much more.

Pull my finger!

Pull my finger!

Final Verdict:

  • Repetitive level design
  • Alice in Wonderland characters seem tossed in
  • Repetitive boss fights complete with lazy color swaps
  • Kill enemies by screaming in their faces

Score: 2/5


Coryoon – Child of Dragon (PC Engine)


I’m starting to notice a trend with a lot of TurboGrafx 16 and PC Engine games. They seem to specialize in having some sort of cute character. This isn’t a bad thing, just an observation and the consoles pull it off with their colorful and detailed sprite work. Coryoon – Child of Dragon has some of the biggest cutest sprites I have encountered on the PCE/TG16 so far and they look absolutely incredible. It’s hard to believe that these consoles were out during the NES heyday. They had such a graphical advantage over the NES.

Coryoon – Child of Dragon is a shoot em up (shmup) or just like in Magical Chase’s case, a cute em up! As soon as you start playing you’ll notice the big. well done sprite work. There is a story to Coryoon but there is no text. The brief story is told through a cutscene in which an evil wizard turns the Dragon Princess back into a child! This angers little Coryoon who then sets off to take down the evil wizard. At least that’s what I came up with. Again, there was no text just a cutscene and I do not own a manual to see if the story is in it.

Poof! You're a kid again.

Poof! You’re a kid again.

The game is surprisingly easy and short. Shmups are usually known to be hard but Coryoon is pretty much a shmup for beginners. It can be enjoyed by anyone but its easier difficulty makes it accessible for beginners. There are six levels. Each level has a mid level boss and a end level boss. Coryoon controls beautifully. Fast and responsive controls make it even more enjoyable. You basically only have one button you use that you guessed it, is used to shoot!

There are power ups you can collect to make you more powerful. Be sure to shoot the pink birds carrying an orb! They drop the orb and the different colors represent a different ability. Let the orb float for a couple of seconds and it will change color. Red orbs are fire, blue is ice, and yellow is lightning. These orbs also count as your hit points. As long as you have collected an orb you can take one hit before dying. No orbs equal the evil one hit death which is a pain in games like Coryoon.

He kind of looks like a Pokemon.

He kind of looks like a Pokemon.

Coryoon also has a charge blast that can be used by simply not hitting the shoot button. His little mouth will fill up and once it’s full, hit the shoot button to unload a massive blast. There are three bonus items you can find as well. The club (like on a playing card) can be used to kill all enemies on the screen. The heart brings out two fairies that circle around you and act as a force field. They also kill anything they touch. And finally the yellow diamond that shrinks Coryoon making it easier to dodge things.

Taking down the My Little Ponies!

Taking down the My Little Ponies!

There are no continues in the game but thankfully you rack up points and earn 1-ups quite often. Once an enemy is shot it turns into a piece of fruit that can be collected for points. Bigger pieces of fruit are worth a lot more. Some for ridiculous amounts. Collecting the big grapes net you 18,000 points! If you do lose all your lives, you can go to the stage select on the title screen and return to any stage you choose. The stage select is available from the get go, so if you can’t beat a stage you can “cheat” and skip it.

I highly suggest playing this one. The great controls, beautiful graphics and a easy difficulty make it the perfect pick-up-and-play game. I really do not have anything negative to say about it. Even the music is good. So far Coryoon has my favorite soundtrack out of all the PCE/TG16 games I’ve reviewed thus far. What are you waiting for? Go. Play, have fun!!

Final Verdict:

  • Great graphics and amazing sprite detail
  • Easy to learn and very responsive controls
  • A beginners shmup that is fun for all
  • Level select option
  • Great soundtrack

Score: 5/5

Coryoon - Child of Dragon (Japan)-001




Mitzubaku Daibouken-Liquid Kids (PC-Engine)

Mitzubaku Daibouken-Liquid Kids

Taito sure had a thing for cute creatures who tossed bubbles or some orb shaped object at enemies. If you take Bubble Bobble and Rainbow Islands, mix them up and toss in a new idea or two, you’ll get Mitzubaku Daibouken. For my fellow English speaking friends perhaps Liquid Kids would be a bit easier to say. However you say it, Liquid Kids is a fun game with one cute little platypus!

You play as Hipopo the platypus who is out searching for his missing girlfriend. At first I thought he was a duck but as I was researching for this game I discovered that he is indeed a platypus. You only have one way of attacking and that is with a big water bubble. You toss it at enemies who then become drenched it water, then you kick them. If you line up a bunch of soaked baddies and kick an enemy into the line you’ll get more points and sometimes a yummy snack will appear. Hurry and grab the snacks for more points!

Awww, so cute!

Awww, so cute!

The graphics are bright and colorful. Very nice to look at and the sprite work is pretty amazing as well. Watching little Hipopo wade across the water in his floaty put a smile on my face! In some levels there are little plant sprouts and you can of course water them with your water bubbles. Sometimes the sprouts grow into a platform so you can reach higher places or it might contain an item to boost your score. There is even a boat in some levels to help you get across water faster. Just toss bubbles on the handle and you’ll be cruising along!

One of the things that stood out in Liquid Kids was the enemies. Sure the normal enemies looked funny and cute, but some of the bosses are downright creepy and weird. The first boss is a big robot rabbit with a flamethrower! The second boss was…well I’m not sure. It looked like it may have been a glass rabbit head that shot orbs of fire and wore a cape. Very odd enemies indeed. Normal enemies are not as strange unless you count walking bombs with big lips as strange. Also, did I mention the enemies spawn from a portal from hell?

The portal of Hell!

The portal from Hell!

I highly recommend giving Liquid Kids a shot. Be it via emulation or seeking out the Hu Card. That is if you have a PC Engine. It was only released here in the States on the Sega Saturn. Apparently an Amiga version was made but was never released. Liquid Kids takes what made both Bubble Bobble and Rainbow Islands fun and turns it into a platformer. Both Bubble Bobble and Rainbow Islands follow an arcade format where you are in a little area. Clear out the baddies and move on. Liquid Kids is an actual side-scrolling platformer and at the end of every level is a boss. The only complaint I have is that it’s not a two player game.

Crazy flamethrower bunny.

Crazy flamethrower bunny.

Oh I forgot to mention, you do die in one hit. You may recall my complaining about this in my last review, Legend of Hero Tonma. Unlike Tonma, Liquid Kids is much more forgiving. No horrible enemy placement or infinite enemy respawn in Liquid Kids thankfully. Sadly you are limited on the amount of continues in Liquid Kids. You only get six but I’m sure there are ways to get more. Overall this was a great game with fantastic graphics, easy but fun gameplay, and some music I’ll be humming for quite some time.

Final Verdict:

  • You play as a cute platypus
  • Bright colorful graphics
  • Easy to learn game play
  • Fantastic soundtrack
  • Odd enemies that will make either laugh or cry in fear

Score: 4/5

A winner is you!

A winner is you!

Ninja Ryukenden (PC Engine)

Ninja Gaiden

For my second PC Engine review I decided I’ll try something a little different. Ninja Ryukenden may be a game my fellow retro gamers have played before on the NES, but we know it as Ninja Gaiden. Yes that hard and sometimes unfairly difficult Ninja Gaiden. The same game that freaky dude in The Wizard oddly pronounced. Yes the NES version came first back in 1989 so I am pretty familiar with it. I honestly didn’t know it was ported to the PC-E until the other day. Ninja Gaiden is a tough game but back then I had it mastered for the most part. Because I am familiar with the NES version, I decided to compare the two throughout this review complete with some pictures I whipped up! (Warning: there may be more screen shots than usual)

I can’t say if the story is exactly the same on the PC-E. Going by the cutscenes alone I would say yes. They are exactly the same minus the graphics. The story is actually pretty long for such an old game. This was one of the early games that used Anime cutscenes to tell a story. To sum it up without going too far into it: A ninja named Ryu Hayabusa is out to avenge his father’s death. A nice typical 80’s plot but you soon discover there’s much more. As I stated earlier, the graphics are the main difference between the NES and PC-E. Which is better is a matter of opinion. I found in most cases the NES cutscenes look better, but the PC-E version is much better during gameplay.

NES version looks better during cutscenes in my opinion.

NES version looks better during most cutscenes in my opinion.

When I first started playing the PC-E port I was blown away by the colors! So much more colors than the NES version! It feels about the same in terms of physics. I actually stopped to play the NES version as a refresher and a good way to compare. Ninja Rukenden wins hands down in terms of graphics, other than the cutscenes. Well that’s not fair. In other cutscenes I though the PC-E version looked better. The first boss has so much more detail and colors, same with the background! The bar always looked odd to me on the NES but it looks properly proportioned on the PC-E.

PC-E version looks so much better! The colors!

PC-E version looks so much better! The colors!

Ninja Ryukenden or Gaiden if you prefer is a action platformer for those who are not familiar with the game. The controls are simple: one button attacks while the other is the jump button. You do collect various power ups that you use by pressing up and the attack button at the same time. You can only use a power up if you have enough ninja orbs. I totally just made that up as I’m not sure what they are called. You can keep track of how many you have by looking at the top of the screen. It’s next to your lives. Some power ups you get are: ninja star, a red/orange ninja star that hovers around and a fire ball force field that protects you temporarily.

One of the cool features is the wall jump. It really makes you feel like a ninja! Ryu can jump wall to wall and cling in place. You’ll be doing this a lot throughout the game. Other than bosses, enemies can be killed with just a simple attack but the respawn rate is ridiculous! If you kill an enemy and take even a centimeter back, they will respawn. This can make platforming a nightmare. The bird and bat enemies seem to respawn instantly no matter what. Your best bet is to just keep moving and dodge them. Sometimes if you keep moving the enemies chasing you will disappear. I noticed the PC-E version is a little more forgiving with enemy respawn. The NES version is unforgivable at times and can be nerve racking.

I didn't know that was a tiger on the NES!

I didn’t know that was a tiger on the NES!

The PC-E version actually drops the ball in the music department which I found to be odd. Going by the few TurboGrafx 16 and PC-E games I’ve played, the sound quality is much better than the NES. Don’t get me wrong, I love me some NES music but I can admit when something is better. It really baffles me that the PC-E version’s music is bad. The hardware is better than the NES and the PC-E port came out in 1992. That’s three years after the NES version! Some of the music is just so nasty sounding like level 4-3. I actually turned the sound off which is super rare for me. The NES is the winner in the sound department for sure.

This game isn’t for everyone! You will die a lot and you will need to do levels over and over again to learn enemy patterns. Both versions have infinite continues which is a blessing. If you die you continue on the same level as well. So say you die on 2-2, you’ll respawn on 2-2. But if you die on a boss, it’s back to -3 of that level. As a kid I could actually beat the NES version but now it’s hard for me to get past 5-3.

PC-E looks better here but the boss is easier on the NES.

PC-E looks better here but the boss is easier on the NES.

If I had to choose which version is better, it would honestly be hard to do. I grew up with Ninja Gaiden on the NES and I love the soundtrack. The PC-E port looks way better in the graphics department. Other than that the music is horrible and the levels are almost identical to the NES version. I think I’ll stick with the NES version. I won’t deny that the PC-E port beats the NES in terms of graphics. Hopefully for those who read this will like this new form of review/comparison thing. Let me know what you think in the comments section and I may do this again in the future if there is an NES port. For fun I made up some more comparison pictures so you can decide for yourself which version you think looks better!

Castle Compare

Final Verdict

  • Bright colorful graphics
  • Wall jumping makes you feel all ninja like
  • Infinite continues
  • Frustrating repawn rate
  • Music is pretty bad
  • Nice looking cutscenes

Score: 4/5

4-3 Compare



4-4 Cutscene Compare

5-2 Compare



Dragon Egg! (PC Engine)

Dragons Egg

I decided to pick a random game for my first PC Engine review. I have never heard of Dragon Egg! before but I was delighted to discover it’s an alright game. Not the best but good for quick fun! Because the game is in Japanese, I really have no idea what the story is about. I did watch the opening sequence and I might add it had some beautiful art! I’m still really amazed at the graphical capabilities of this machine. It’s amazing to know the TG16/PCE was out during the same time as the NES, and the games looked much better.

I thought it would be fun if I tried to guess the story just by the opening cut scene. Keep in mind I do not know Japanese, so here goes!

“In the Kingdom of_____, there lived some Dragons. Then one day an evil army of demons started a war and killed off the dragons. Present Day: A grandpa on his deathbed gives his young granddaughter the last Dragon Egg in existence and she must use the dragon to save the day from the evil army of demons.” -Completely made up by me based on Dragon Egg’s opening.*

Grandpa's dying wish?

Grandpa’s dying wish?

Dragon Egg! is a pretty standard platformer. Button I jumps while Button 2 is used for attack. You attack by using your dragon, but the dragon starts off as an egg so you are literally taking the egg from your backpack and knocking enemies upside the head with it! I thought it was a little odd as its an egg and eggs are fragile, but hey video games! No logic needed back then. Randomly, enemies will drop these little orbs that are used to evolve your dragon. Each evolution stage requires more of these orbs of course. There are four forms:

  • Egg – pulled from the backpack and used as a weapon
  • Hatched  – Still in the egg but can use fire. Used the same way as Egg
  • Dragon – You ride the dragon and it spits fireballs
  • Flying Dragon – Same as the Dragon for but it can fly now
Status Screen: Shows forms and purchased items.

Status Screen: Shows forms and purchased items.

Enemies also drop gold coins which can be used in shops. Luckily what you need to know about the items is in English so if you don’t know Japanese you’ll be okay. The first thing you’ll want to work on buying is the remaining heart containers. You start with only two and life will go fast. That Egg attack is super short ranged so you’ll get hit a lot. You can also buy “Cure” which is a potion that only restores half a heart. Luckily they are cheap and only cost three coins. You can also purchase the orbs to evolve the dragon as well. I recommend buying them when you can. The orb drops seem to super random. I actually beat this game without ever seeing the final dragon form! That’s how rare the drops seem.

The levels are actually pretty short. The third level is basically a raft ride while you dodge enemies for a minute. Then onto the boss. Pretty short if you ask me! There are only six levels as well. Each level ends with a boss fight (duh) and some bosses are pretty challenging. I was worried at first because when you die you start with just the egg.  I figured bosses would get ridiculous with the short ranged egg, but with multiple attempts and pattern memorization you’ll get it.

Swing that egg!

Swing that egg!

It’s a fun cute platformer for what it is. Nothing to write home about but it’s still enjoyable. I searched online to see what the going price is for the Dragon Egg! Hu Card and as of this writing it goes from $34.99 – $45.99 US. If you ask me it’s not worth that price. So give the game out a try via emulation, if you like it and think it’s worth that, go buy it! I think a price range from $10-$15 would be a much more fair price for the game. Oh well perhaps I’ll add it to the collection someday!

Final Verdict:

  • Nice graphics and beautiful anime cut scene at the start
  • Accessible for all languages despite being in Japanese
  • Infinite continues
  • Orbs are random drops and seem to be rare. Makes evolving the dragon tough
  • You can defeat bosses with the Egg so evolving isn’t completely necessary
  • Catchy music

Score: 3/5

Dragon Egg! (Japan)-004